#Harvest Moon: My Little Shop
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bokujou-monogatari · 11 months ago
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hug-kiss-marry-kill-farm · 14 days ago
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spoonsinc · 3 months ago
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This is so ominous considering the date. I don’t even make ice cream.
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outofcontextbokumono · 2 years ago
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why does this read like gray is going to break into my shop and steal all my ice cream in the middle of the night
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bokumonocosplay · 6 months ago
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The Forget-Me-Not Valley cameos, Nami, Celia, the Witch Princess, and Takakura.
Sourced from the original Japanese website, upscaled with waifu2x.
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tomyo · 1 year ago
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Harvest Moon My Little Shop
So I've been trying to burn through my Harvest Moon collection and I figured it was time to mess around with My Little Shop.
Sadly for me, it's daily events so I'm gonna have to do long term run through of the game. That being said, it's pretty cute already. A lot of the aesthetic is peak Harvest Moon style. The cut out mixed with 3D gives that nostalgic feel everyone has been trying to do with like, PS1 graphics. I love my happy little kid character too.
So far it lets me do Juice and Egg Decorating. I could probably play more in just one sitting and unlock everything but it's pretty repetitive very fast, especially when I'm not good at the egg mini games. When I bought it for my system I also bought the strawberry cow upgrade so presumably I will also be able to play dlc games soon too.
Sadly there's not really any picture taking features with this one nor can you get it anymore so I'm sorry for the small group of people in this game that I will not be helping towards. I can say it is totally worth pirating but you're basically getting a cooking mama type minigame with very light HM/SoS elements on top.
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katlimeart · 2 years ago
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Made in 2020
If you’ve seen this anywhere else, I posted it back on my deviantArt when it was made.
Mario girls cosplaying as the female player characters (Harvest Moon franchise)
1 - 3. Sabrina
4. Gretel
5. Holly
6. Rachel
7. Annie
8. Connie
9. Naomi
10. Pony
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breelandwalker · 11 months ago
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2024 Witches' Calendar
For all my witches out there, here's a handy list of the 2024 dates for the solstices, quarter days, full and new moons, and special events. I've listed my sources at the bottom.
Dates and times for all events are calculated for Eastern Standard Time, USA, Northern Hemisphere. Adjust for your location as needed and check the DarkSky Placefinder to see what special events will be visible in your area. Enjoy!
Solstices, Harvests, and Quarter Days
February 1-2 - Imbolc / Candlemas
March 19 - Spring Equinox / Ostara
April 30-May 1 - Beltane / May Day
June 20 - Summer Solstice / Midsummer / Litha
August 1 - Lughnasadh / Lammas / Summer Harvest
September 22 - Autumn Equinox / Mabon / Fall Harvest
October 31 - Samhain / Halloween / Final Harvest
December 21 - Winter Solstice / Yule
Full Moons
January 25 - Wolf Moon ♌
February 24 - Snow Moon ♍
March 25 - Worm Moon ♎
April 23 - Pink Moon ♏
May 23 - Flower Moon ♐
June 21 - Strawberry Moon ♑
July 21 - Thunder Moon (aka Buck Moon) ♑
August 19 - Sturgeon Moon* ♒
September 17 - Harvest Moon* ♓
October 17 - Hunter's Moon (aka Blood Moon)* ♈
November 15 - Frost Moon (or Beaver Moon)* ♉
December 15 - Cold Moon ♊
*- Supermoon
Fun Fact: The title of Harvest Moon is given to either the September or October full moon, whichever falls closest to the autumn equinox. Once again this year, that month will be September.
New Moons
January 11 ♑
February 9 ♒
March 10 ♓
April 8 ♈
May 7 ♉
June 6 ♊
July 5 ♋
August 4 ♌
September 2 ♍
October 2 ♎
November 1 ♏
December 1 ♐
December 30 (black moon) ♑
Special Celestial Events
January 3-4 - Quadrantids meteor shower peak
March 25 - Penumbral Lunar Eclipse
April 8 - Total solar eclipse
April 22-23 - Lyrids meteor shower peak
May 6-7 - Eta Aquarids meteor shower peak
August 11-13 - Perseids meteor shower peak
August 19 - Sturgeon Supermoon / Seasonal Blue Moon
September 17 - Harvest Supermoon / Penumbral Lunar Eclipse
October 2 - "Ring of Fire" solar eclipse
October 17 - Hunter's Supermoon
October 21-22 - Orionids meteor shower peak
November 15 - Frost Supermoon
November 16-17 - Leonids meteor shower peak
December 13-14 - Geminids meteor shower peak
December 30 - Black Moon
(Check the DarkSky Placefinder to see what will be visible in your area!)
Mercury Retrogrades (in case you need them)
April 1 - April 24
August 4 - August 27
November 25 - December 15
Happy Witching!
SOURCES & FURTHER READING:
Bree's Lunar Calendar Series
Bree's Secular Celebrations Series
Moon Info - Full Moon Dates for 2024
Calendar-12 - 2024 Moon Phases
Full Moonology - 2024 Full Moon Calendar
AstroStyle - All the 2024 Full Moons
Your Zodiac Sign - Astrology Calendar 2024
Old Farmer's Almanac - Mercury Retrograde Dates 2023-2024
Lonely Planet - Best Star-gazing Events of 2024
Sea and Sky - Astronomy Calendar of Celestial Events 2024
DarkSky International - Dark Sky Placefinder for Stargazing
Pagan Grimoire - Wheel of the Year: The 8 Festivals in the Wiccan Calendar (2024 Edition)
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If you're enjoying my content, please feel free to drop a little something in the tip jar or check out my published works on Amazon or in the Willow Wings Witch Shop. 😊
EDIT: Mercury is stationed direct on Jan 1st, 2024. The source I used which stated it was in retrograde until the 18th had a typo.
EDIT: Fixed the zodiac signs for the full moons using a new source.
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stemmmm · 11 months ago
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Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
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I’m not going to lie, if you don’t like farming sims, you won’t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and that’s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I can’t recommend this game enough. It’s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I can’t say my appreciation of this game doesn’t come with a few caveats. I’ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I don’t know exactly how the series has evolved, I’ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didn’t own and didn’t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there. 
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(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing you’ll learn is that there’s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure it’s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because you’ll need it for that fence!
I’m being dramatic of course, you aren’t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isn’t for nothing: while it doesn’t matter as much if all you do is grow crops– if you keep animals, the game tells you that the ideal thing to do for yours and the animal’s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You can’t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but it’s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isn’t an option, and on top of that, there’s things that come out at night that can hurt your animals. This is where your fence comes in.
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The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. You’ll quickly discover that the fence as it is won’t work out; there’s hardly space to plant anything within it, and with the well dried up, you’re forced to hop it to get to a water source to fill up your watering can. It’s pretty clear that you’ll need to expand your fence, and it’s easy to do with all of the tree stumps littering the massive field that it’s blocking off. 
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts don’t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farm’s perimeter before you go to bed to make sure everything looks safe and secure. It’s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
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With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, it’s clear why that would be a mistake. Sometimes when you go to bed, you’ll hear your dog barking. It’s a small detail, one that took me a long time to notice because I didn’t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. There’s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post I’d failed to fix. 
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didn’t feel comfortable leaving my animals outside. I didn’t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didn’t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the game’s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didn’t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didn’t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. That’s when I noticed something: the wild dog wasn’t coming anymore.
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I didn’t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didn’t matter if you had gaps in your fence, or even a fence at all–in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability. 
I was hesitant at first to test this concept, after all there wasn’t much I could gain from it. My chickens wouldn’t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outside–they weren’t laying yet anyways. Lo and behold, the dog didn’t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the game’s own insistence on its mechanics was all a lie.
How You’re Told To Play - How The Game Lies
Of course, my animals didn’t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didn’t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didn’t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
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It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the game’s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as you’re told it would rot in the shipping bin overnight, so there’s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PM… they just stop. Time doesn’t flow anymore. The game doesn’t give you any kind of clock to know the exact time it is until after you’ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (you’re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You can’t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadn’t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesn’t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You can’t tell easily how much is refilled, as there’s no visual indicator like a health bar, but you’re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good. 
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Individually, time freezing at 6PM and energy being endlessly replenishable aren’t bad things. Even together, they’re not the worst. Having free time to focus on profitless chores is nice, and I think it’s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didn’t have a very limited amount of time to ship things. You don’t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everything’s back. You can get all of the wood you would ever need to fully upgrade your house in one night. It’s a bit of a grind to do all at once, but it’s a grind you’d be doing over time anyways. It’s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. It’s an optional exploit of course–as all exploits are–but once you learn about it, it’s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
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The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didn’t just want this, I was excited for it! This was something I’d never done in a farming sim that didn’t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, it’s because it has less ���stuff” in it– both in terms of items and things you have to do. But I wouldn’t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there aren’t any crops in the fall or winter, which means that unless you have animals, there’s a whole half of the year that you don’t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where you’ll start to run into the story events.
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There isn’t much of an overarching story in the game, past the general concept that you’ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event you’re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if you’re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green people–Harvest Sprites, though I don’t know if they’re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things. 
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The events for romantic interests happen at less scripted times, as they’re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and don’t necessarily add much to each character. Ellen’s revolves around how she’s no good at keeping pets– something established on your second day at the farm when you get your dog from her, Eve’s hammers in her fraught relationship with her grandpa, and Ann’s is about losing the chicken weathervane, or “weathercock” which sits on the roof of her workshop and goes missing every time there’s a storm. Conversely, Nina and Maria’s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
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The dialogue in this game is simple, to the point, and sparse– probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesn’t tell you much more than “hello, how are you” would, more dialogue that I’d label as tutorial text, and a few lines that I truthfully couldn’t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Nina’s dialogue, almost always about plants, goes into forays about how they’re creatures with wills to live, too. Ellen’s uncle who runs the ranch shop tells you that it’s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if he’s won something. There’s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first time–the exact kind of person crazy enough to take on an abandoned farm and succeed.
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It’s these short little character details that bring life into the game. Each day, you’ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if there’s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and about… very basic morals, but morals nonetheless. It’s a children’s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourself– what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
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Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesn’t sound like the game has much in it. And you would be right, it’s a very small game, but it’s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasn’t much going on because every second of my day was spent busy doing something, and when I wasn’t busy, the break was appreciated. I didn’t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it. 
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times you’ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, they’re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I weren’t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. I’ve been playing the Harvest Moon series since I was a little kid and this was the first time I’d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
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I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because that’s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, I’m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
 I didn’t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasn’t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how you’re told it’s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldn’t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
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awkwardgamergirl · 10 months ago
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Best games for mental health&relax?
As someone who deals with anxiety and depression when I want to relax or am just feeling low and drained I’ll usually choose what others would consider “cozy games” because I don’t want any stress from shooters, strategy games, or anything that has a lot of stakes. I’ll do switch games for now since it’s my main console but I do have a 3ds, psvita, and my computer so I’ll make a list of those games later 💕
So my favorite games to relax to are:
~ stardew valley~ (you already knew this was coming) it’s just a really cute game with lots of options on how you can spend your time. You can farm, fish, forage, travel the mines, talk to the towns people, interact with love interests. There is just a lot to do in it and it has a really cozy small town cottagecore vibe that a lot of people find relaxing. Amazing replay value. I have like four different lives just so I can choose different farms, partners, things like that.
~ animal crossing~ (second most obvious answer) we all know animal crossing is a chill low stakes game that has a lot of similar elements I listed for stardew valley. You get to interact with cute little animals, decorate your house and character, forage, fish, find fossils, shop. It’s just a relaxing and positive game and is very popular for a reason. Idk about replay value because I really couldn’t imagine deleting my island tbh.
~ fashion dreamer~ if you like cute dress up type games this one is a decent lil game. It’s got lots of different styles for whatever your lil fashion heart desires and you basically walk around dressing up characters and they rate your outfits. It’s from the creators of style savvy and while it’s super cute I would wait for it to go on sale because it’s a bit overpriced imo. Style savvy is definitely the way to go if you have a ds/3ds. Still cute though. Don’t know about replay value because I’m fairly new to the game and haven’t come close to finishing or restarting anything.
~ unpacking~ this one is pretty cute and definitely a game that helps with anxiety. It’s a relaxed little puzzle game that unlocks parts of the story as you go along organizing each room to your home. You can try to solve the puzzles or you can just organize the furniture to your liking. Either way you want to play it’s super cute and relaxing and has some decent replay value after you complete it.
~calico~ super cute game where you run a cat cafe in a magical town with unique characters, little missions, and lots of cats you can pet and play with. There is magic, desserts, and you can ride giant cats like horses. Super soothing game. Character customization and decorating your cafe. The only drawback is it can get a bit glitchy but for the cuteness and the price I have no complaints. The music is really cute too. Not sure about replay value because my cafe is so cute I wouldn’t want to start over.
~coffee talk~ you run a coffee shop in the future and talk to all the incoming guests and learn their stories as you give them their coffee. This one is super relaxing and how I like to spend my evenings before bed if I want that extra cozy time to destress and relax. Cute art as well with different species and how they interact. I haven’t restarted yet but I’m sure there will be replay value with just how cozy and in depth the story is.
~rune factory 4 remastered~ this was originally a 3ds game they remastered for the switch and it’s so amazing that they did. One of my favorite 3ds games that is an offshoot of the harvest moon series with very pretty art, farming, cooking and crafting, romance, monster fighting, and just really fantastic story telling. Very cozy and hard not to get sucked into. Such a gorgeous game imo. Fantastic replay value.
~good pizza, great pizza~ you run a lil pizza shop and upgrade it to get better ingredients and equipment. Super cute chill game to pass the time and hard not to spend hours mindlessly making pizzas. Haven’t replayed it because I haven’t completed it but I imaging replaying it would be fun because you’re just making pizza and unlocking different ingredients. Relaxing game with cute art.
~monster prom~ cute game where you have to convince one of the monsters to go to prom with you. Funny writing, pretty art, and the ability to romance any gender while choosing your pronouns. It’s funny, the game play is question based, and it’s like little rounds of 15 mins and either you get them to go to prom or you get rejected. Then you get to try again. Replay value is obviously strong because I keep playing it no matter how often I’m rejected 🥲 being real though this game is funny, unique, and worth the price. I just have to beat the first one so I can try the second.
~what comes after~ you play as a character on a train of ghosts and you process the grief of passing to the afterlife and try to learn and console the other ghosts on the train who are passing. Pretty game that is mostly story based and worth a try. I haven’t finished this game so I’m not to sure on the replay value.
~little mouse’s encyclopedia~ a cute little game where you play as a little mouse exploring the outside and the dirt and you spend your time finding other little animals and bugs and plants and you read about them and what they are. Cute little educational game I purchased because I loved the art that ended up being super cute in the long run.
Honorable mentions:
- speed dating for ghosts (cute funny little game where you go on dates with ghosts. Short, sweet, and to the point. Decently priced for how quick you get through the game)
- cattails (you play as a cat that travels through its little territory you that you share with your other cat group. You gather little things, complete missions, scrap with rival cat gangs, and just walk around as a cat. Cute but a bit slow for my tastes.)
-rune factory 5 (don’t get me wrong, I love the fourth one and I’m sure the more I play this one I’ll learn to love it to. The gameplay is just set up a bit different and is a bit more similar to the harvest moon style than the fourth rune factory. The art is gorgeous though I was just hoping for more rune factory and less harvest moon when it came to the actual playing)
Games I’ve wanted and heard amazing things about:
The only reason I haven’t purchased and played these games yet is because games aren’t cheap and I need to finish the ones I’ve already purchased. That being said I’ve been looking at a lot of these for a long time and they are definitely going to make this list. I’m sure some of them would be ranked very high in the favorite games category as soon as I actually start playing them. Here’s the list:
* Spiritfairer
*Bear and breakfast
*Creepy tale
*Cozy grove
*Witchy life story
*Potion permit
*Hoa
*Littlewood
*Potion craft
*Gris
*When the past was around
*strange horticulture
*Lemon cake
*Wytchwood
*How to say goodbye
*Dreamlight valley
*Storyteller
*Cult of the lamb
*Little misfortune
*Night in the woods
* Sally face
And that’s it 🎉 sorry for such a long list but I wanted to include a bit of everything so you had lots to choose from. These are the games I play when I need a comfy happy place to go when life gets to be a bit too much to handle. I enjoyed making this list to be honest so there will most likely be more lists in the future. Maybe I’ll make a list of favorite otome games, anime/manga, kpop groups. Things like that. Anyway, hope you enjoy reading the list as I enjoyed making it 💖
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enchantedchocolatebars · 4 months ago
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A HUGE sneak preview from Chapter 4 (Original Spinet Theme) of my big chapter fic "A Winsome Witch And A Happy Human" (Fic is very canon divergent).
Commission cover art here.
Cover art poll here.
Chapter titles here.
A fun piece.
Chapter 1
Chapter 2
Chapter 3
Redraw here.
First snippet, second snippet. (Read in numerical order for context.)
This is the final snippet that I will be sharing for the chapter.
Next up is the entire chapter.
Enjoy, and thank you so much for reading!
As Kid Philip bolts into his shared bedroom, Caleb follows behind him at a slower speed, wielding a quill in his left hand.
The brunette proceeded to press his back against the wall behind his room door as he stood up straight, smiling fondly at his brother as he looked forward, sweet blue eyes gazing into warm brown ones.
Caleb, smiling back at his younger sibling, placed the pen horizontally above Philip's head, its tip facing the wall.
Moving the tip across the wall, the blonde creates a short, straight mark over Philip's head.
After Philip steps away from the wall, Caleb begins to record both his brother's height and age on it, with his height being written on the left side of the mark while his age is written on the right.
4. 5 feet - five-years-old
...
The early summer sun shone brightly in the afternoon sky, casting warmth across the atmosphere as Caleb cheerfully assisted his mother in churning butter on their farm, her hands over his as they cranked away at the churner.
Chirp-chirp-chee!
As Caleb gazes at the trees on the other side of the farm, believing that's where the chirps came from, the short, soft trills continue as a bird with vibrant red plumage flutters down and finds a comfortable spot to perch on.
Chrip!
Looking to his collarbone, Caleb spots a small male cardinal on his shoulder as he beams, brown eyes filled with excitement and wonder at the northern bird.
Patience gave a small, sweet laugh at her son's excitement, smiling fondly at both him and the cute little cardinal that he had.
She moves her hand over to gently pat the bird's head with her finger, being careful not to mess up his smashing hairdo.
...
The churned butter is quickly incorporated into a combination of wet and dry ingredients to create a cake topped with strawberries for Philip's 6th birthday, which is quietly celebrated in secret among the family.
...
Philip and his father exited a shop on All Hallows' Eve as the full moon illuminated the dark night sky.
The new carving knife Cadman had purchased to carve pumpkins at home with his boys was put in his pocket.
On their way out of town, the two heard a chorus of slow, lifeless moans coming from behind them and stopped in their tracks.
Cadman and Philip felt danger approaching as they slowly turned around and saw dozens of undeceased "witches" who had emerged from the dead, clearly seeking vengeance for their unjustified killings.
They were lumbering forward toward, in their eyes, two living sacks of human flesh that they planned to bite and have join in on their revenge crusade.
With wide eyes and a pounding heart, Cadman's instincts to protect his child quickly kicked in as he grabbed Philip's hand and soon bolted away from the pale green fiends.
Seconds later, Philip charges back at the death-dealing savages with his wooden sword, ready to send them all back to Heck where they belong, only for Cadman to bolt back after him.
Hurriedly snatching his son back with his right arm, Cadman takes off out of town, carrying Philip under his arm to prevent him from fleeing again.
...
With his boots and farm attire on, Cadman was ready to harvest his November crops.
His wife pulled out his brown leather hat from behind her back, placed it on his head, and planted a gentle kiss above his brow.
...
Cadman started cutting his crop stalks at a faster pace with his sickle as dark clouds surrounded the sky, not paying close attention to the sharp metal blade of his tool.
While working, he suddenly felt a sharp pain in his abdomen, and the agonizing scream he exclaimed pierced the air.
As he slowly raised the hand he used to clutch his stomach, he noticed a dark crimson stain on his hand and quickly went wide-eyed.
He had a horrific look on his face as lightning flashed across the sky.
It was clear to him that his accidental cut could lead to more serious complications if he didn't return home promptly and have his wife take care of it.
As he stood, he made an effort to move quickly, but his injury was causing him to stumble while hobbling.
...
The furious storm continued into the night as Patience rested back in her rocking chair, reading a Bible story to her boys as they both listened keenly, sitting criss-crossed on the rug.
An urgent and loud bang on the door startled the three as Patience set her husband's Bible down and went to answer it.
The shrill scream from their mother caught Philip and Caleb off guard as she quickly rushed past them.
She directed the two to remain where they were while she went to retrieve a dampened cloth.
Although the boys had no idea what was happening, the sound of their father moaning in pain made their fret visible on their faces.
...
The dark, dreary skies matched the sadness that was brewing in the air as an undertaker laid Cadman's body to rest.
Patience sobbed heavily into her hands, unable to watch her beloved being buried as she and her sons stood on the side.
During her crying, her boys begin to shed tears.
They both clutch the lower half of their mother's dress, tightly holding onto the fabric as she wraps her arms around them for comfort.
...
Patience found it difficult to adapt to widowhood and life as an independent mother, but it was something she had to endure.
She frequently blamed herself for the death of her husband.
However, the presence of her boys made things less dreadful for her.
Caleb and Philip consistently assisted Patience with household tasks and always knew how to make her smile.
...
When Patience fell ill to an unknown sickness, it was up to Caleb to take care of her since he was the oldest child, with Philip occasionally doing what he could to help.
With the house's finances becoming more scarce, Caleb struggled to bring down his mother's fever, only with a wet rag at his disposal as Patience became more and more ill with every passing day.
...
One day, when Philip arrived home with a sack of apples that Caleb had instructed him to buy, he heard a faint echo of crying.
The reverberation spread throughout the hallway.
When Philip neared the dining room, he saw his brother with his head down on the table, wailing almost grievingly.
As Caleb slowly raised his head, he saw Philip and felt the weight of everything weighing heavily on him.
He stood up and ran to hug his brother tightly.
Philip was able to quickly understand what had occurred based on Caleb's emotions and was unable to move.
When the sack fell from his grasp and hit the ground, apples tumbled onto the floor.
Caleb was embraced with the same level of tightness by Philip, who quietly cried in his brother's arms.
...
At least Cadman and Patience were now buried side by side, as both Philip and Caleb couldn't imagine the two being apart even in death.
...
The death of their parents made neither boy want to remain in the house, as it was not the same without Cadman and Patience present.
Not only did the atmosphere lack the love of their parents, but the house's structure was starting to break down as well.
They needed a new house to live in.
...
Before they set off on their search for a new home, Caleb went into the chicken coop and said goodbye to all the birds that came into contact with him while Philip went into the stables.
Approaching his favorite brown stallion, the two proceeded to have a heart-to-heart as Philip reached up and gently ran his hand through the horse's mane while the horse pushed his nose into his palm.
A hug was soon given by Philip as he wrapped one arm around the horse's neck.
...
While the two brothers were walking hand in hand through the woods, they came across a brown wooden cottage at the end of the woods.
The wood was slightly worn, and shutters were dangling from their hinges on the two front windows, as observed by both of them.
As Caleb contemplated whether or not he and Philip should enter the house, an enthusiastic Philip ran toward the cottage.
Surprised by the sudden action, Caleb followed after, catching up with his brother as they entered the house.
Based on its current weathered condition, the wooden house seemed to belong to no one.
Well, no one except for the Wittebanes now.
...
At night, Philip had trouble falling asleep in his shared room as he heard Caleb's muffled cries, the blonde quietly sobbing into his pillow.
Caleb's current state left Philip feeling sad and sympathetic, prompting him to turn his gaze to the ceiling, fold his hands, and silently pray for God to bring his brother joy again.
Subsequently, he thanks God for taking care of the souls of his parents while they are in heaven.
...
Caleb awakens Philip the next day with a smile and eagerly urges him to get out of bed.
He wants to mark his height on their wall.
4. 6 feet - eight-years-old
Philip's growth excites both him and his brother as they cheer.
Caleb lifts Philip up and spins him around with joy, while the brunette giggles in delight as the music and montage come to a satisfying end.
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bokujou-monogatari · 11 months ago
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10 fun facts about Makiba no Omise (Ranch Store)/ My Little Shop
1. You can no longer access this game legally. It was/is Wii Ware!
2. It was the first main title game to feature DLC. Characters were also locked behind the DLC.
3. The game features popular characters which were composed of previous games' character poll place winners. (JP only polls)
4. First game to have officially stated a distinction between regular and Jersey cows (instead of a different palette).
5. First game to have Chocolate, Orange, and Strawberry cows!
6. First game to provide more fowl than ducks and regular chickens. The game has quail, silkies, and turkeys!
7. It ran/continues to run In Real Time. Events are spread over real life days.
8. It's the only time that Matsuyama Igusa applied his design to the Tree of Tranquility/Animal Parade cast.
(Mai and Osé / Maya and Owen appear in the game!)
9. The first game of the series to not have any official Marvelous guides ):
10. The first game that features the Grandparents and Parents alive in the same time frame
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hug-kiss-marry-kill-farm · 2 months ago
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thevirginwitch · 1 year ago
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Pearl Correspondences & Uses in Witchcraft
Friendly reminder that this post was available for early access over on my Patreon! Unlock early access to my future content (as well as exclusive access to my research notes, free tarot readings, digital goodies, access to my online library, and TONS more) by subscribing to my Patreon for as little as $2/month!
In ancient Chinese culture, pearls were used in artwork, folktales, and charms to represent wishes, fortunes, gratitude, and even the moon:
Marquis of Sui’s Pearl, a gemstone in a folktale dating back to the Warring States period (475-221 BCE), is given to a leader, Sui, from an injured snake that he nurses back to health, as a symbol of gratitude.
In Hindu and Buddhist traditions, The Chintamani (equivalent to the importance of The Philosopher’s Stone in alchemy) is known as a wish-fulfilling jewel that is sometimes depicted as a pearl.
In Chinese artwork, dragons may be seen holding or playing with a “flaming pearl” – in this context, some believe the pearl may be representative of “an object of great value that enhances the benign dragon who treasures it”, however it is more commonly (especially in Westerners) believed to be a cosmological symbol of the moon – in fact, there is an ancient belief that full moons are solid pearls, while new moons are hollow pearls.
In holistic circles, pearl powder is also known to help you with longevity, beauty, bone-health, among many other (non-FDA approved) benefits – and in Ayurvedic medicine, pearl is said to be an antidote for poison, and it was also used in love potions.
Knowing the traditional symbolism of pearls in Chinese and Eastern cultures, as well as its (supposed) medical benefits and Ayurvedic uses, we can create our own Correspondences for Utilizing Pearls in Witchcraft:
The Moon
The inner/subconscious-self
Wishes
Gratitude
Abundance
Love
Beauty
Longevity, good health
Pisces, cancer
Hidden knowledge
Uses for pearls (or pearl powder) in modern witchcraft:
Use pearl powder as highlighter in makeup for an easy glamor-spell
Mix with salt and other herbs associated with abundance to make “money-salt” for money spells
Add whole pearls or sprinkle pearl powder in your money bowl
Blow pearl powder onto your front door at the beginning of each month to bring abundance to your home
Write down a secret or something you want to get off your chest, and bury it with a pearl to keep it ‘hidden away’ from others
Make a wish with a pearl by leaving it out in a rainstorm, or dropping it into a natural body of water (pond, lake, etc).
Offerings to sea-related or beauty-realted deities
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Fun pearl facts:
Genuine pearls (and pearl powder) doesn’t burn! Pearls may discolor, but they shouldn’t go up in flames.
Pearls are made as oysters try to protect themselves from irritants or parasites – they add layers and layers of this ‘pearl’ coating to intruders, and viola!
Pearls are the only gemstone that come from a living creature
Pearls come in many colors
Pearls are obtained from oyster farming – which is actually beneficial to the environment! Additionally, pearls can be harvested without killing oysters.
Be careful when shopping for pearls – many places do not sell genuine pearls and they may be fake. Use caution when looking to purchase!
Sources:
https://en.wikipedia.org/wiki/Marquis_of_Sui's_pearl
https://sci-hub.ru/https://doi.org/10.2307/1512907
https://en.wikipedia.org/wiki/Cintamani
https://en.wikipedia.org/wiki/Eight_Treasures
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outofcontextbokumono · 2 years ago
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bokumonocosplay · 6 months ago
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Cameo characters Maya and Owen
Sourced from the original Japanese website, upscaled with waifu2x.
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